MA Puppetry and Digital Animation
Animation of Combat
My name is Shiloh Ragins and the area of research that I decided to explore is “Animation of Combat” which produced the question, “How can animation of combat be developed and refined to enhance the audience experience?”. This was the basis for my investigation which I personally found interesting because I am fascinated with action in films and video games. I put together a list of martial arts, manoeuvres, and techniques often used in those medias which was narrowed down to Parkour, Gun fu, The Japanese Katana, and Krav Maga. I wanted to understand how the various types of combat can be used effectively and then execute it using animation. Cinematography and Choreography is what I needed to research in order to understand what could make for a more exciting shot for the audiences’ experience. I then found an appropriate language, Laban Movement Analysis, to describe the fight sequences and choreography for the purposes of research. My final 3D Animation depicts a fight between two characters, it showcases the martial arts, parkour and cinematography that I’ve explored throughout the year and completes my research. My main career aspiration is to work as an In-Game Animator within the Video Game Industry which appropriately factors into my work.